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Tryndamere

the Barbarian King
Ban Rate 1.1%
Middle
100%
Win Rate
46.22%

Pick Rate
3.55%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Win 46.04% 45.53% 47.34% 50.72% 41.84% 46.70% 43.27% 52.04% 45.76%
Pick 84.86% 42.40% 29.51% 12.08% 10.60% 7.86% 6.88% 3.63% 2.19%
Starting Items
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
450

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
300

Dagger

+12% Attack Speed
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Long Sword

+10 Attack Damage
400

Brawler's Gloves

+10% Critical Strike Chance
350

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks deal 25 bonus damage on hit vs. Monsters. Killing monsters grants special bonus experience.
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
Win 45.96% 45.93% 46.54% 46.51% 45.83% 45.14% 47.55% 50.87% 51.79%
Pick 55.06% 45.18% 44.57% 21.96% 20.59% 19.70% 14.62% 10.68% 8.61%
First Item
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
3400

Blade of the Ruined King

+40 Attack Damage
+25% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
2600

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
3500

Ravenous Hydra

+80 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
2625

Enchantment: Warrior

+60 Attack Damage
+10% Cooldown Reduction
Win 46.13% 43.46% 48.41% 48.98% 53.87% 52.83% 45.69% 45.24% 48.53%
Pick 32.72% 24.44% 18.22% 6.66% 3.67% 3.27% 2.87% 1.04% 0.84%
Time 8 min 10 min 8 min 11 min 7 min 7 min 10 min 8 min 7 min
Boots
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 47.62% 48.22% 45.58% 47.14% 37.93%
Pick 75.10% 6.58% 5.45% 4.32% 1.07%
Time 10 min 14 min 10 min 13 min 13 min
Second Item
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3400

Blade of the Ruined King

+40 Attack Damage
+25% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
2600

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
3500

Ravenous Hydra

+80 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
3000

The Black Cleaver

+400 Health
+40 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
3700

The Bloodthirster

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
Win 51.31% 47.25% 47.98% 45.82% 50.90% 49.60% 51.00% 45.78% 33.33%
Pick 24.02% 19.74% 18.61% 13.59% 5.46% 3.09% 1.24% 1.03% 0.96%
Time 15 min 14 min 14 min 14 min 15 min 13 min 15 min 14 min 16 min
Third Item
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3400

Blade of the Ruined King

+40 Attack Damage
+25% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
2600

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3500

Ravenous Hydra

+80 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
3700

The Bloodthirster

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3000

The Black Cleaver

+400 Health
+40 Attack Damage
+20% Cooldown Reduction

UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Win 53.14% 54.42% 53.76% 50.89% 56.39% 51.15% 48.51% 45.10% 54.47%
Pick 24.59% 11.19% 11.17% 6.21% 5.13% 3.77% 2.50% 1.89% 1.52%
Time 19 min 19 min 19 min 20 min 18 min 20 min 20 min 20 min 18 min
Fourth Item
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3500

Ravenous Hydra

+80 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
3700

The Bloodthirster

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3400

Blade of the Ruined King

+40 Attack Damage
+25% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
2900

Youmuu's Ghostblade

+60 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
Win 55.66% 58.45% 57.21% 55.28% 57.81% 48.01% 53.36% 54.55% 58.93%
Pick 8.94% 6.21% 5.66% 5.03% 3.95% 3.73% 3.68% 2.85% 1.38%
Time 23 min 23 min 24 min 24 min 23 min 24 min 24 min 22 min 23 min
Fifth Item
3700

The Bloodthirster

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2600

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
3500

Ravenous Hydra

+80 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3400

Blade of the Ruined King

+40 Attack Damage
+25% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
2600

Lord Dominik's Regards

+50 Attack Damage

UNIQUE Passive - Giant Slayer: Grants up to +20% physical damage against enemy champions with greater maximum Health than you (+2% damage per 100 Health difference, maxing at 1000 Health difference).
UNIQUE Passive - Last Whisper: +35% Bonus Armor Penetration
Win 66.12% 53.30% 53.27% 57.07% 55.42% 59.70% 51.28% 69.52% 56.32%
Pick 3.03% 2.80% 2.64% 2.53% 2.05% 1.66% 1.45% 1.30% 1.07%
Time 27 min 28 min 29 min 27 min 28 min 27 min 27 min 27 min 27 min
Popular Items
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
3400

Blade of the Ruined King

+40 Attack Damage
+25% Attack Speed
+12% Life Steal

UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
2600

Phantom Dancer

+45% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

UNIQUE Passive - Spectral Waltz: While within 550 units of an enemy champion you can see, +7% Movement Speed and you can move through units.
UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
3500

Ravenous Hydra

+80 Attack Damage
+100% Base Health Regen
+12% Life Steal

Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
3700

The Bloodthirster

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
3600

Mercurial Scimitar

+65 Attack Damage
+35 Magic Resist
+10% Life Steal

UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
Win 47.62% 52.49% 47.80% 50.80% 48.09% 52.29% 55.62% 50.23% 49.46%
Pick 75.10% 66.45% 61.38% 57.70% 56.32% 22.94% 14.95% 10.80% 10.36%
Time 10 min 18 min 14 min 15 min 12 min 20 min 23 min 24 min 24 min
Winning Items
3000

Lord Van Damm's Pillager

+300 Health
+50 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive - Ashes to Ashes: Controlling the nearest Altar sets you aflame, dealing 25 (+1 per champion level) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
3400

Essence Reaver

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.
3700

The Bloodthirster

+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
3500

Death's Dance

+80 Attack Damage
+10% Cooldown Reduction

UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
2625

Enchantment: Bloodrazor

+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
3600

Guinsoo's Rageblade

+35 Attack Damage
+50 Ability Power
+25% Attack Speed

Passive: Basic attacks deal an additional 15 magic damage on hit.
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 6 times). While you have 6 stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every other basic attack will trigger on hit effects an additional time.
3250

Duskblade of Draktharr

+65 Attack Damage

UNIQUE Passive: +15 Lethality
UNIQUE Passive: +20 Movement Speed out of Combat.
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next Basic Attack against an enemy champion will deal 75 (+200% Lethality) true damage on-hit (lasts for 4 seconds after being seen by an enemy champion).
UNIQUE Passive - Blackout: When spotted by an enemy ward, causes a blackout for 8 seconds, revealing invisible traps and revealing / disabling wards (90 second cooldown).
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Win 57.95% 57.14% 56.59% 55.62% 55.61% 54.78% 54.41% 52.83% 52.71%
Pick 1.09% 0.95% 2.25% 14.95% 2.75% 4.26% 2.52% 1.96% 1.59%
Time 21 min 23 min 23 min 23 min 24 min 8 min 22 min 25 min 26 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
51.25% 15.06%
E
Q
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
51.13% 10.89%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
49.81% 7.79%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
56.19% 3.28%
E
Q
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
52.05% 3.18%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
57.65% 2.47%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Attack Speed

+1.7% attack speed

Greater Mark of Lethality

+1.60 lethality

Mark of Attack Damage

+0.74 attack damage
+0.95 attack damage +1.7% attack speed +1.60 lethality +0.74 attack damage
Win 46.34% 49.01% 50.84% 40.48%
Pick 69.06% 13.69% 8.04% 3.63%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Attack Damage

+0.43 attack damage

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Seal of Armor

+0.78 armor
+1 armor +0.43 attack damage +1.33 health per level (+24 at champion level 18) +0.78 armor
Win 46.71% 48.42% 47.11% 39.82%
Pick 76.11% 5.08% 4.27% 4.19%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Attack Speed

+0.64% attack speed

Greater Glyph of Attack Damage

+0.28 attack damage
+1.34 magic resist +0.16 magic resist per level (+3 at champion level 18) +0.64% attack speed +0.28 attack damage
Win 45.97% 49.44% 48.31% 47.96%
Pick 57.15% 15.34% 12.45% 5.46%
Quintessence

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Attack Speed

+4.5% attack speed

Greater Quintessence of Life Steal

+1.5% Life Steal.

Greater Quintessence of Ability Power

+4.95 ability power
+2.25 attack damage +4.5% attack speed +1.5% Life Steal. +4.95 ability power
Win 47.83% 46.07% 51.72% 41.96%
Pick 30.45% 27.37% 1.79% 1.77%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
46.62%
88.12%

Sorcery

+2.0% increased Ability damage
43.55%
10.24%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
47.90%
59.03%

Feast

Killing a unit restores 20 Health (30 second cooldown)
43.85%
33.55%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
45.36%
4.52%

Vampirism

+2.0% Lifesteal and Spell Vamp
46.29%
76.66%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
46.82%
21.74%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
46.52%
55.55%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
46.36%
40.18%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions

Battering Blows

+7% Armor Penetration
46.65%
79.93%

Piercing Thoughts

+7% Magic Penetration
34.72%
2.67%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.
46.55%
37.23%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
46.70%
40.79%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
40.78%
3.15%

Wanderer

+3% Movement Speed out of combat
45.95%
26.24%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
46.25%
40.35%

Runic Affinity

Buffs from neutral monsters last 15% longer
47.56%
7.58%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
45.54%
26.04%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
47.25%
29.64%

Merciless

Deal 3% increased damage to champions below 40% Health
46.60%
58.08%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
46.05%
3.59%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
48.06%
8.58%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
46.70%
50.36%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
48.99%
9.20%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
41.69%
3.64%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
43.75%
1.19%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
47.81%
11.26%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
44.59%
23.76%

Unyielding

+5% Bonus Armor and Magic Resist
46.75%
17.30%

Explorer

+15 Movement Speed in Brush and River
47.75%
8.79%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
45.50%
29.89%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
45.88%
24.90%

Veteran's Scars

+50 Health
45.77%
12.12%

Insight

Reduces the cooldown of Summoner Spells by 15%
46.26%
21.79%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
46.10%
12.67%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist
40.87%
3.11%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
41.03%
1.93%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
39.85%
3.29%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
48.24%
1.05%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).

League of Legends Patch 7.13

Last 7 Days Platinum+ Only

8,096

Tryndamere Games Analyzed

Average Tryndamere Game Stats

Physical Damage: 16340 (90.37%)
Magic Damage: 1292 (7.15%)
True Damage: 447 (2.48%)
Total Damage Dealt: 18080
Total Damage Taken: 38788
Healing: 7285

Kills: 7.48
Deaths: 9.25
Assists: 10
Largest Kill Spree: 2.60
Gold: 15,251
CS: 68.90
Jungle CS: 26
Enemy Jungle: 5.31
Analyzed: 8,096.00
Lolalytics Builds

Tryndamere Base Stats

Health: 723.64 (+98)
Health Regen: 9.412 (+0.9)
Mana: 100 (+0)
Mana Regen: 0 (+0)
Move Speed: 345
Attack Damage: 64.576 (+3.2)
Attack Speed: 0.67 (+2.9%)
Attack Range: 125
Armor: 27.208 (+3.1)
MR: 33.35 (+1.25)